We are Biohex Games, a team of Developers, Artists and Game Designers working together on making our dream RTS game.
We invite you all to follow us on our Facebook group: https://www.facebook.com/groups/RTSRS/
Alon Kaplan – CEO, Game Designer, Composer
Alon has gained his experience from working with dozens of teams on more than 40 shipped titles as a composer and audio producer. For the past 6 years he has worked with Companies such as Plarium, Side-Kick and many more. This is his 3rd game as a game producer, and the first to be working with this ambitious and talented team.
Elad Cagan – Game Development Team Lead
Has a passion for video games from a young age both from the gaming side and from the technical side. After completing his degree in computer engineering at the Hebrew university of Jerusalem, Elad has worked for 3 years as a software engineer at Amdocs. In the last year Elad has decided to pursue his real passion and began developing games in Unity while working as the lead developer in Moduwar.
Mor Zilberman – Unity Developer
Mor owns a Computer Science Bachelor’s degree and is also a graduate of the Shenkar college game design program. He’s been developing games since he was a child and developing games on Unity for the past 5 years. Among his favorite games are: Pokemon, Undertale, LOL and Zelda.
Dan Sivan – Unity Developer
A passionate gamer, game developer and musician. With 15 years in the music and sound industry, and 2 years as a game DES and DEV. Dan develops all kinds of mobile, network, and pc games. Also he’s currently studying at Shenkar PostGrad computer games development and design studies.
Alon Tzarafi – Game Designer, Unity Developer
Made first games at age 8. Later on acquires experience with many related fields. Finished game development and design studies at Beit Berl. Coded games in every gaming genre and has experience in modding. Extensive work experience with web game development/design. Enjoys making game mechanics styles that haven’t been explored before, as well as creating custom mechanics to reflect a narrative theme.
Liad Geva – Art Director, UI/UX Designer
Liad is a Graphic designer Graduate from ‘Holon Institute of Technology’ (HIT) specialized in Interaction Design, with much love for Design, Illustration and Video Games. His own game ‘Little Dribble’ has been released on iOS and Android. Leading the Art team at Moduwar and in charge of the Ux/Ui design.
Michelle (Aoi) Wataru – Lead Concept Artist
Michelle is a dedicated Game Artist, whose passion for drawing and games started when she was four years old. After finishing school she went to ‘Games Academy'(Berlin) and successfully finished her education there as an official Game Artist. Focusing on character concept/illustrating she already has been working on four games, each within a different team. Part of Moduwar team for the last year.
Daniel Vainbach – Environment Artist, Technical Artist
Started his adventure in the world of computer graphics nearly 20 years ago with modding of the cult game Baldur’s Gate, and although the past 10 years his work was mainly in the field of 3D visualizations, the main driving force behind his work is always the love and passion for creating worlds and environments.
Alex Zlotin – 3D Modeler
Found his true passion in 3D modeling and digital sculpting. Right upon his release from the Israeli Defense Force where he served as a heavy equipment mechanical engineer, he started studying and graduated from the game development program at the ‘Israel Animation College’ (IAC). Has been modeling for Moduwar for the past year.
Guy Zinger – 3D Animator
Guy has been working in the animation and game industry in Israel for 10 years (PlayScape, Snowball Studios, Mccann Erickson), and is also teaching animation and graphic software at various schools in Israel. Guy specialize in 3D Character animation and 2D/3D design.
Guy Wolfus – 3D Rigger
2 Years of experience in 3D arts, specializing in Rigging and Animation. Guy has already worked on animated series projects for Disney and Mattel, but his true passion lies with games as he’s already working with several indie groups.